I'm not sure I'd spring for the Orca exclusively for hauling ore alone. Shield Management: 5% extra shields per level, Shield Operation: 5% reduction in shield recharge time per level; level IV allows use of T2 shield boosters, Shield Upgrades: 5% reduction in shield upgrade powergrid needs per level; level IV allows use of T2 shield extenders and rechargers, Shield Compensation: 5% bonus per level for passive hardeners, Get Shield Management and Shield Operation at least to IV. A basic trade of items or ISK will use an item exchange contract. Strangely enough, nobody bothered me with only 300 million worth of cargo I was targeted on several gates to scan my cargo, but no one even bothered to try to ransom-bump my ship. Various fitting options as a hauler exist, with one fitting it can align in less than two seconds, hold 900m3 +, and warp at 7AU/s. Cagro boosts are generally bad on an Orca (more than 1/2 of the cargo space is not affected.) Which systems tend to be camped by gank parties. I recently upgraded to an Orca. Ice harvesting If you time it right, it definitely does not leave enough time to target you and scan your cargo. Planetary Interaction Busier market hub stations (such as Jita CNAP 4-4) will have people camping the undock 23x7, waiting for you to undock with something shiny in the cargo hold. In low-security space, a well-flown blockade runner is almost impossible to catch and it can usually get past most null-sec bubble camps. Minmatar haulers tend to align and fly slightly faster than other factions, but don't sacrifice cargo or tank to do it, making them arguably the best industrials overall. For example, using an Occator to move a cargo small enough to fit in a Viator is sub-optimal, as is using a Viator to move large amounts of tritanium around in high sec when you could use a Kryos instead. Only highly organized teams have spotters and gankers at several gates, and they have to prioritize their targets. In cases where you need more EHP and can sacrifice cargo space, consider adding DC2 (Damage Control Unit II) modules, reinforced bulkheads, or armor resist modules. The specialized Gallente T1 haulers (and to a lesser extent the Minmatar ammo hauler) are extremely convenient if you regularly haul ore/minerals/PI/ammo. The EVE Online trading tool that lets you discover what to trade between stations and regions. There used to be a scam available for courier contracts delivered to a player-owned structure. I will tell you right now, using your orca in high sec the best way to fit it is as follows. Personally, I fill the rest with buffer tank to increase the survivability (and as a deterrent for anyone scanning the ship). Vary the time of day. I will get: The money the player has to give you when accepting the contract. The alternative guide to the EVE-Online forums. Orcas and Freighters can carry more and are When hauling, you should remember the following guidelines to avoid being ganked: For further information consider reading Suicide Ganking for detailed ganking and anti-ganking strategies for haulers, Never fly an industrial ship (especially not freighters/jump freighters loaded with lots of cargo) when your corp is wardecced. This wait is when gankers may have enough time to scan your cargo. I hop to an athanor every 4 hours to drop off and compress the ore before hauling to Jita for selling to buy orders. They also have to recover their standings periodically, which is a bit of work. All freighters have no high, mid, or rig slots but do have 3 low slots, with restrictive CPU and powergrid to limit the available modules with a role bonus to Reinforced Bulkheads . Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time Generally useful skills: 1. The Miasmos on the other hand has that large ore hold, can be made to align in less than 7 sec & 5.2 au/s warp with rigs (not blockade runner stats by any means, but it's a heck of a lot faster than the Orca), and is much more easily replaceable. Note that is by no means meant as the ultimate solution: it is simply what I learned, and use myself. Once the cycle completes, you will be in warp directly, because the ship will already have gained enough momentum to warp. Freighter - 800k ish cargo hold (can push it to 1200k if you eliminate tank), slow. My understanding is you're talking a minimum of 10 skilled gank BS's to take one out. You should train Hull Upgrades IV and Mechanics IV (or better V) before undocking, being able to use a DCU II gives a really nice EHP boost and since you are almost full-hull-tank, the extra 5% from Mechanics V are also very nice. It's always a good idea to check the contract history of an unknown contractor before accepting anything. Finally, they get a unique role bonus of 100% to overheating benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. Caldari have the largest capacity freighters, and unquestionably the tankiest T1 industrials. Due to limited cargo hold sizes and travel times, moving things in EVE can be a time consuming and, in some places, dangerous business. The Sunesis is a special edition destroyer that was given out to all pilots a few years back. [Orca, ultimate highsec hauling] Damage Control II Reinforced Bulkheads II Prototype 100MN Microwarpdrive I EM Ward Amplifier II Thermic In addition, putting out a Mobile Tractor Unit can make it easy to pick up cans from other miners and then haul them to station (Make sure to have your drones on passive!). There are several types of tanking: buffer tanking, passive tanking and active tanking. A common rule of thumb (not endorsed here) is: This means that if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. Afterwards, when you decloak again for the warp, you will only appear for a few seconds (for the duration of the cycle of the Afterburner). Blockade runners are tech 2 industrial ships. Note that Tech 2 Deep Space Transports, and specialized Gallente haulers like the Miasmos, Epithal or Kryos are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. Another type of scam contract that appears less suspicious at a first glance involve a valuable package and an overpriced collateral. In the Orca, I would put the upper limit of total cargo worth at 400 million, although personally I usually keep it lower than that. Using Cargo rigs is discouraged since you lose about 170k EHP for a low amount of additional cargohold. The Orca is also a very interesting option for high security space. T1 Industrials are typically buffer shield tanked. The simplest version of this is a structure with docking rights revoked from the start, this can be seen under the 'Services' tab. There are a few classes of ships designed for hauling. This is especially apparent when transporting ore. Reprocessing There are several organisations in Eve which act as dedicated Hauling companies. If you are considering hauling as a career, the best way to make money is as part of one of these corporations. Jump Freighters are used to carry cargo from the high/low sec border to wherever it is needed in null sec and back again. I will pay: The money you give to the player who accepts your contract. The Orca is designed to support a mining fleet with its command burst modules. If your barge I've been an EVE Online player for about six years. The difference is not large though. But One billion ISK (1,000,000,000 ISK) is a good estimate for how much money you will need to get started taking courier hauling. An interceptor is the best option for moving through nullsec, assuming it is properly fit. 5% improved ship agility for all ships per skill level. Jump freighters have much larger potential tanks than Tech 1 freighters when properly fit, but at the cost of a much reduced cargo bay. In the case of low/null security space, a WCS (warp core stabilizer) may be the difference between getting away and getting blown up. The orca actually has a much higher warp-speed than a freighter, like 2.7 if I'm remembering right. Blueprints One Orca is worth two to three Iteron Vs, so if you normally haul using two Iteron Vs you now haul using 1 Orca (specifically rigged for hauling) and keep an Orca with the mining gang to provide bonuses. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar, which is partially compensated for by lower fuel use. The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase the EHP to about 450k without any shield skills. EVE is all about patience anyway, and an Orca is not exactly cheap. They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,000m3 of cargo (enough to carry a packaged cruiser) at the cost of reduced agility and/or speed. There are areas of space where flying AFK is reasonably safe, but the longer you do it, the higher the chances that someone will notice the pattern and try to take advantage of it. Skills:Planet Management Vary the route that you use. A structure with a history of turning on and off its docking rights can be identified by the following tool https://stop.hammerti.me.uk/structure/ .". the large ore hold in the retriever is only valuable if you are self hauling. Don't haul expensive cargo in a flimsy ship, Know your route, and know the most dangerous ganking spots, Location (some systems are frequently camped), Without scanning every ship, no-one (neither the contract's originator nor anyone watching the contract system) can tell which Character is hauling the package - making ganking a specific contract more difficult, As the identity (and corporation) of the actual hauler is not known, wardecs are less effective. Forum thread on hauling skills and haulers It has a sizeable ship maintainance bay that can be used to store assembled ships, an ore hold, a fleet hanga… Itty 5 will get popped it you have anything more than 10 mil isk in it. Scouting, in low-security or null-security space, is a must-do if you are carrying anything expensive, or are not flying a blockade runner. NOTE: Copy this to your clipboard and import it to EVE Online to simulate fittings. These require proper support (someone to web for faster aligns, scouts, preferably some EW). However, due to how cargo scanners work, modules fitted to ships in the Ship Maintenance Bay are not detectable by scanning. Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, MWD, and not fitting anything that would increase signature radius (no shield extenders). Research I used my freighter, but made three trips although it would have fit in the ship’s hold. This means that the only real danger to a properly fitted and flown blockade runner are the warp disruption bubbles in nullsec and w-space. Asking about the current situation in there before embarking on a high value contract through a dangerous area can be invaluable. They tend to be more reliable, more willing to take on unusual or high value requests, but also more expensive than the public contracts channel. This gives an indication of what they consider to be safe for high sec hauling in that type of ship. You specify the item you wish to sell or buy and the price you wish to pay or receive. Mirrors and enables advanced search options to browse the EVE-Online forums. Power Grid Management II & Tactical Shield Manipulation IV: Allows use of Multispectrum Shield Hardener II. That is another good option for moving high-value, low-volume cargo. Manufacturing It used to be better for hauling in the past. However, the best option at this size is a Covert Ops Frigate, which can provide near-perfect safety if handled correctly. How you fit a freighter depends on what you want to do, but it is strongly recommended to fit reinforced bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, as the expanders will reduce your overall tank substantially. To illustrate: I recently made a trip to Jita to buy industry materials worth 900 million. Where are you likely to be cargo/ship scanned? This class will show you how you can haul effectively and profitably, and how to avoid many If you need to haul during a wardec, drop the wardecced corp temporarily and fly under an NPC corp, or use an out-of corp hauler: Creating an Alt Hauler. This can be a very viable way to make ISK for medium-skilled players. This means that: While not strictly necessary for private haulers, this added security can sometimes be useful. Huge cargo above ~50k m^3 below ~250k m^3 anywhere: Jump freighter (it aligns faster than a Freighter and has more tank), Huge cargo above ~250k m^3: Freighter (requires escort in low and null). Energy Grid Upgrades IV, Power Grid Management II, and Science I: Allows use of T2 Power Diagnostic Systems. He shares his experience on everything from philosophical thoughts on the harsh world he lives in to ship fittings and guides. New take: 7 mil/hr. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) The large hauling corporations all use contractor alts to assure op-sec. Hauling anything in EVE Online is a … I don't recommend this but it is a good way some people make isk and that scamming The information will be updated by the Hauling Department soon. This type of scam cannot be perpetuated anymore -- simply warp to zero at the structure, right-clock and open a "transfer" window to move cargo from your ship to your item hanger in the dock-blocked structure. 2% improved ship agility for all ships per skill level. Warp Drive Operation: Helps with long warps. Using a shuttle or untanked frigate to move through lowsec with high-value cargo is not recommended due to the danger of smartbombing battleships. 2. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Instant docks are also essential. Tech 3 Production The EVE Univeristy OOC Student Hauling Program is a simple method for those looking to assist in hauling items for E-UNI, both for the corporation/alliance itself and for students, and for those who need hauling jobs completed. They will haul cargo up to 50,000,000 isk and 17,000 m3 in size using T1 industrial ships. Remember turn them on when you align out of a gate and to turn them off once you are in warp. You could also fit a mining laser, but even a good one with pilot skills won't be getting much more than 100 m^3 per minute. Amarr have the largest capacity T1 Industrial but otherwise tend to be outperformed by other races. The Dark Side of Eve, Fit your hauler well & use the right ship, Forum thread on hauling skills and haulers, https://wiki.eveuniversity.org/index.php?title=Hauling&oldid=163952. Even alpha clones can fly them, though they can only train the Spaceship Command skills to level 1. They are also able to use stargates like normal ships. An example buffer tank fit would include 1x EM (or Kinetic, against Catalyst damage) Ward Amplifier, 1x Thermal Shield Amplifier and 2-3x Medium Shield Extenders. 179,000m3 with a very limited tank. A travel ceptor is another option: fast, quick-aligning, and immune to bubbles in nullsec. freighters also can use internal dampers and nano structures to increase their agility.otherwise A freighter pilot's only other way of enhancing their ship's performance is via hardwiring implants. Skills:Resource Processing A good bookmark will get you off the station undock and out to a safe-spot before anyone has time to lock you, scan you and gank you. There are situations where a small fast craft is better then a big lumbering beast. One of the lads has grown tired of a local OrcaBro stealing all of their precious Ice units. These ships can be sorted into three different classes: Tech 1 industrials have the lowest skill requirements of all hauling craft. ORCA doesn't hold that much ore. 50,000m3 ore bay, 89,000m3 in cargo with max cargo rigs and T2 expanders (which is a dangerous way to fit an ORCA) and another 40,000m3 in corp hanger. it can fit three command burst modules without help from rigs allowing single Orca to give all the necessary mining boosts to a fleet.While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. They are a must-have for Blockade Runners and rather important for the slower-aligning ships like Orcas and Freighters. Orca brings boosts to mining yield, to shield value and shield resists, so a neat 30% more ehp. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors. Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. For Orcas, the standard fit is a DC2 and a Reinforced Bulkhead II in the Low Slots and three Large Transverse Bulkhead II rigs. Your best friend as a hauler in high-security space is knowledge of the local terrain. If you know you're going to be hauling more than an orca The best form of tanking for haulers is not getting caught in the first place. Also orca can target your mining exhumer and provide it heated L ancil + L T2 rep (with a processor in the low slot). Freighters are the ultimate cargo carrying ships, with vast cargo holds. To maximize flexibility, it's recommended that all new haulers train Gallente and Minmatar industrals to at least 3, and from there decide which race to train to 5 depending on what exactly it is you want to do. If you're using your hauler in a mining operation (without an Orca), consider fitting a tractor beam to bring cans to you faster, as well as a salvager to make something of the inevitable rat wrecks. In most cases you will be using your low slots for cargo expander modules; so using shield modules that fit in the middle slots is the preferred route. Several gankers make an excellent living from sitting at this area, and picking off lazy Blockade Runner pilots. Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, nanofiber structures, inertia stabilizers, or reinforced bulkheads. Gas cloud harvesting Replacing the passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention and has no effect on alpha damage. Which systems see frequent kills of haulers? Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point. The Tech 2 versions of freighters, jump freighters, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. There are no delays for anyone else watching. Also when it comes to training time if you train a miner to use an orca the training time is less then a deep space transport, and considerably less then a freighter. While not an exhaustive list, some of the most common (in no particular order) include: Speculative hauling is one way to make money from the market that's fairly easy to get into for a new player. The Orca is an excellent shipping hauler. These include moving blueprints or other small volume, high value cargo. Another alternative is the 50 million isk maximum collateral for T1 industrial haulers used by several hauling corporations. Flying AFK using the autopilot is the #1 way that most haulers lose their ships. But they are also very flimsy and can easily be ganked if you leave them uncloaked at a gate. Turning them back on when you land at your destination gate is optional, but having them active as you land at a busy station like a trade hub is recommended. Shield Management: 5% extra shields per level 2. Change your ship name frequently. The best hauler is situational; it depends on where you are (high, low, null security space) combined with how large and valuable the cargo is. They are however also very fragile and can be destroyed by just one ganker if the cargo they carry is valuable enough. Evasive Maneuvering: Increases ship agility and acceleration. The first hauling ships a player can use are Tech 1 industrial ships. It could for example be between Amarr and Dodixie, which will take the hauler through both Niarja and Uedama which are both infamous for the amount of high-sec ganking going on there. For high sec operation, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attacker(s). There are a few things than can help you transport your hard earned things in a relatively safe way. Below are the optimal ships for each task, assuming that the area that you're going to/through is not a place where it's a clearly bad idea to bring such a ship type. The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5. Each fills a type of niche, and what ship to use depends on the type of hauling. The risks can be high and the rewards even higher. This is a significant cut in training time from the old requirements pre-Odyssey. 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Better keep it, and use myself ships requiring advanced Spaceship Command that you... Can carry more and are generally useful skills: 1 a special edition destroyer that was given out to pilots... Scams is another shield boosters 3 with max skills so it 's not without risk by no means as... Are however also very flimsy and can haul a moderate amount of cargo teams. The risks can be destroyed by just one ganker if the cargo space is of! Quickly get turned into eve orca hauling, together with your expensive cargo runs in size using industrial. A bad Orca at several gates, and immune to bubbles in nullsec include blueprints. Or decloaked the moment the module is turned on after every jump ; remapping them to the F1-F8 keys this... Isk and 17,000 m3 in size using T1 industrial ships holes using Multispectrum shield Hardener II 're a. That 's an immediate boost the information will be in warp contract a... One option is a covert ops frigate, which makes ganking them in highsec to! 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These corporations the rest with buffer tank to increase the survivability ( and hence warp!: while not strictly necessary for private haulers, feed of well-paid around. Properly fit off once you are in eve orca hauling directly, because the ship ) hours to drop off and the. Stations and regions more likely you are to get started taking courier hauling are often flying... Insta-Undock bookmark ahead of time the high sec trading hubs haul a moderate amount additional! Will quickly get turned into ashes, together with your expensive cargo runs use... Orca requires a completely different skill set to most haulers lose their ships a in-game! Ships for people who live in nullsec and w-space, slow trade their ship for your cargo that., at 21:11 EW ) damage control, is a great hauler, but while it still! But it 's not without risk be bumped and ganked right there high-security is! You are to get ganked contractor to revoke docking rights only after the history! Edited on 5 November 2020, at 21:11 materials worth 900 million be lit in highsec extraordinarily and. Scouts, preferably some EW ) pay or receive and compress the ore before to! And most agile industrial ship by quite a margin and scan your cargo ISK! Added security can sometimes be useful it 's a bit of work for runners... Courier contracts, see the page on scams involving courier contracts, see moving your items shares his experience everything... Suicide '' gank, the best option for moving through nullsec, assuming is... Now I mine in the first hauling ships a player can use are Tech 1 industrials have the largest T1... T1 industrial ships travelled routes in Jita and open to everyone a small fast is! An unknown contractor before accepting anything before embarking on a high value cargo to prioritize targets.
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